We Should Never Settle on the Meaning of 'Game of the Year' Means
The difficulty of uncovering new games persists as the video game industry's most significant existential threat. Despite worrisome era of company mergers, growing profit expectations, workforce challenges, the widespread use of artificial intelligence, storefront instability, shifting audience preferences, progress somehow returns to the dark magic of "making an impact."
This explains why I'm increasingly focused in "awards" like never before.
With only a few weeks remaining in the year, we're firmly in annual gaming awards time, an era where the minority of enthusiasts not playing similar multiple free-to-play action games each week tackle their unplayed games, discuss development quality, and realize that even they won't get everything. Expect comprehensive annual selections, and anticipate "but you forgot!" responses to such selections. A gamer general agreement chosen by media, streamers, and fans will be issued at annual gaming ceremony. (Creators participate in 2026 at the DICE Awards and Game Developers Conference honors.)
All that celebration is in entertainment — there are no right or wrong choices when discussing the greatest releases of 2025 — but the stakes appear higher. Any vote made for a "GOTY", be it for the grand top honor or "Top Puzzle Title" in forum-voted awards, opens a door for wider discovery. A moderate game that received little attention at release might unexpectedly gain popularity by competing with better known (i.e. extensively advertised) major titles. Once the previous year's Neva was included in the running for recognition, I know without doubt that numerous people quickly desired to read coverage of Neva.
Traditionally, award shows has made little room for the variety of releases launched annually. The hurdle to address to review all feels like climbing Everest; approximately 19,000 releases launched on Steam in 2024, while just 74 games — including new releases and live service titles to mobile and VR platform-specific titles — were included across the ceremony finalists. When mainstream appeal, conversation, and storefront visibility drive what gamers choose every year, there's simply impossible for the framework of awards to properly represent twelve months of releases. However, there exists opportunity for progress, assuming we recognize it matters.
The Expected Nature of Industry Recognition
Earlier this month, a long-running ceremony, one of interactive entertainment's most established awards ceremonies, published its nominees. Even though the vote for top honor itself occurs in January, you can already observe the direction: This year's list allowed opportunity for appropriate nominees — massive titles that received acclaim for quality and scale, successful independent games welcomed with blockbuster-level attention — but across numerous of honor classifications, exists a obvious focus of repeat names. Throughout the vast sea of creative expression and mechanical design, the "Best Visual Design" makes room for multiple exploration-focused titles located in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I constructing a future GOTY theoretically," a journalist wrote in online commentary that I am enjoying, "it would be a PlayStation open world RPG with turn-based hybrid combat, companion relationships, and luck-based procedural advancement that incorporates chance elements and features light city sim development systems."
GOTY voting, in all of organized and unofficial iterations, has become foreseeable. Several cycles of candidates and honorees has created a pattern for which kind of high-quality extended experience can earn GOTY recognition. There are titles that never achieve GOTY or even "major" technical awards like Game Direction or Narrative, frequently because to creative approaches and unusual systems. Many releases published in a year are expected to be relegated into specific classifications.
Notable Instances
Consider: Will Sonic Racing: Crossworlds, a game with a Metacritic score marginally below Death Stranding 2 and Ghosts of Yōtei, reach highest rankings of The Game Awards' GOTY category? Or maybe consideration for superior audio (because the soundtrack stands out and deserves it)? Probably not. Top Racing Title? Absolutely.
How outstanding does Street Fighter 6 require being to earn GOTY consideration? Will judges evaluate distinct acting in Baby Steps, The Alters, or The Drifter and acknowledge the greatest performances of this year absent a studio-franchise sheen? Can Despelote's short play time have "sufficient" story to warrant a (earned) Top Story award? (Also, does industry ceremony require Excellent Non-Fiction award?)
Similarity in favorites throughout multiple seasons — on the media level, on the fan level — shows a system increasingly favoring a particular time-consuming experience, or indies that generated enough of attention to qualify. Concerning for a field where finding new experiences is everything.